Broadcasting

Performance Broadcasting 10, 20, 30

Students will get a chance to shine in front of the camera during live broadcasts of ABJ TV. Performance Broadcasting 10 involves working corroboratively to write, produce and deliver televison broadcasts, communication, performance and writing skills will be developed and strengthened as the course progresses. Recommended for students with a passion for the performing arts, TV/Radio broadcasting and creative writing.

Technical Broadcasting 10, 20, 30

Student will work behind the scenes of a live ABJ TV Broadcast with some of the latest technology available to the television and film industry. Topics explored will include: Camera Angles, Lighting Techniques, Sound Engineering, Live Switching and Teleprompters. An aptitude for troubleshooting, working in a team and technology would be useful.

Fabrication & Construction

Fabrication and Construction 9

This Hands-On class is for students who have a general interest in the building and making things.  We hope to build a solid foundation of safety philosophies that you will carry with you for the rest of your life.

Fabrication and Construction 10 - 3 Credit

Are you a hands-on person? Do you want to be? Consider Fabrication and Construction to learn the basics of powertools and assembly techniques. The ABJ Shop is a safe place for you to become familiar with some of today's latest technologies. We explore different Trade Career Paths but also leave room for the future hobbyist.

- Welding
- Wood Projects
- Metals Machining

Fabrication and Construction 20 - Intermediate Level - 3 Credit

Fabricatino and Construction 30 - Advanced Level - 5 Credit

 

Cosmetology

Cosmetology is the art and science of beautifying and improving the skin, nails, hair and the study of cosmetics and their application. The topics covered are designed to assist both male and female students with their personal and self-improvement needs. This course provides a hands-on approach that introduces the concepts and applications in areas such as: hairstyling, personal
grooming, hair and scalp care, hair coloring, hair-cutting as well as manicuring and skin care.

Cosmetology can be taken be taken for enjoyment, or to develop specific skills to work towards a specific career pathway.

Introductory Cosmetology 10 (5 -7 CREDITS)
NO PREREQUISITE
Cosmetology 10 is a general interest course that encourages you to explore a foundation of related knowledge within the field of Cosmetology. Students will focus on personal and professional beauty, with a focus on their own personal image. The course will include basic techniques in: blow-drying, shampooing, braiding, curling, skin care, manicuring and makeup applications. This course allows for students to develop confidence, improve self-image, build self-esteem and enhance social interactions, which will be useful for any future career plans.

Intermediate Cosmetology 20 (5 OR 7 CREDITS)
This level focuses on developing competence in all aspects of Cosmetology with a focus on hairstyling, long hair design, cutting, coloring, foiling and perming. Each course will emphasize technical skills to provide a foundation for practical application. Students will examine career awareness and job opportunities available in the Cosmetology industry. Students will also
perform services involving hair and scalp care, cutting and coloring.

Digital Photography

Digital Photography 10

Students will learn the fundamentals of digital image composition using a digital SLR camera. They will also use different Adobe products to maneuver and manipulate photos. Students should have an interest in being creative and a desire to explore technology.

Digital Photography 20 & 30

Prerequisite Digital Photography 10
Students will focus on studio lighting photography as well as photojournalism. As your experience with photography fundamentals grows so does your access to bigger and better equipment. Students will have the opportunity to play a key role around the school with yearbook, student handbook, school website, digital signage and ABJ TV.

Students will learn the fundamentals of digital image composition using a digital SLR camera. They will also use different Adobe products to maneuver and manipulate photos. Students should have an interest in being creative and a desire to explore new technology. Our new studio space is the envy of both amateur and professional photographers alike.

Please contact Mr. James Grondin for more information.

Foods

Foods and Fashion 9

This is a combined class where students will use theory with hands-on experiences to broaden their abilities in both Fashions and Foods projects.  Students will spend time in both areas to build upon their interests in these options.

Foods 10

Foods 10 is a "hands-on" laboratory approach into basic nutrition and cooking techniques of foods from the four food groups. Topics covered include:

- Foods Basics (Based only on theory and an exam)
- Milk Products and Eggs
- Contemporary Baking
- International Cuisine 1

Foods 20

Due to the demand of this course a mark of 70% in each course covered in Foods 10 and the teacher’s recommendation are required for admission. Foods 20 is a continuation, at the intermediate level of cooking techniques established in Foods 10. Topics covered include:

- Cake and Pastry
- Bread Products
- Vegetables and Fruit
- Grains, Legumes, Nuts and Seeds

Foods 30

Due to the demands of the course a mark of 70% in each course covered in Foods 20 and the teacher’s recommendation are required for admission. Foods 30is a continuation of the cooking techniques established in Foods 20. Topics covered include:

- Foods Processing (Fall Term Only)
- Food Presentation
- Advanced Soups and Sauces
- Creative Baking
- Advanced Meat Cookery
- Regional Cuisine

Culinary Arts

(5 - 10 Credits)

The Culinary Arts Program is designed for students interested in developing sound culinary principles and quality food production. This curriculum focuses more on the industrial side of cooking. The brand new, state-of-the art kitchen is fully equipped with the finest appliances, like those found in the most modern cooking and eating establishments. The culinary arts program is for those students who may be interested in pursuing a career in the Foods service industry upon completion of High School or for those with a passion for cooking and baking.

Fashion Studies

Foods and Fashion 9

This is a combined class where students will use theory with hands-on experiences to broaden their abilities in both Fashions and Foods projects.  Students will spend time in both areas to build upon their interests in these options.

Fashion Studies 10

If you love the idea of creating your own accessories and clothing then fashion studies is the course for you. In Fashions 10 students have the chance to familiarize themselves with the operation of the sewing machine and how to read and use a pattern. The projects that will be completed include stuffed animals, handbags or totes and finish up with the construction of a top. If you have a piece of clothing that you love and want to transform into something else then the Redesign, Recycle & Restore section is also available.

Fashions Studies 20

Due to the demands of this course a mark of 70% in each section of Fashion Studies 10 is recommended.

Fashions 20 takes your creativity to another level. This course emphasizes fashion and design. Students will have the opportunity to study the principles and elements of design then develop their own personal style. Advanced students may have the opportunity to create their own patterns and designs.
Projects may include: quilts, personally designed handbags, textile dying and design.

Fashion Studies 30

Due to the demands of this course a mark of 70% in each section of Fashion Studies 20 is recommended.

Fashions 30 really allows the student to embark on their own sewing journey. This course offers the most project freedom of the three and allows students to build on the skills they have learned in
previous courses. Past projects have included pants, jackets, and dresses just to name a few.

Robotics Engineering

Robotics Engineering/Programming 9

Welcome to the world of Robotics and automation using Lego Mindstorm NCT robots.  This course will cover the basics of robotics and creating autonomus robots, flow charting, event reaction using sensors, and general robotic assembly.  Students will learn how robots work, how they play roles in our lives and our culture, and their role in the constantly changing world.  Students should be prepared to solve problems through programming and logic.  Emphasis will be on gaining knowledge of fundamental programming constructs using the LEGO Mindstorm NXT Robots.

Robotics Engineering/Programming 10

Welcome to the world of Robotics and automation using Lego Mindstorm NXT robots. This course will cover the basics of robotics and creating autonomous robots, flow charting, event reaction using sensors, and general robotic assembly. Students will learn how robots work, how they play roles in our lives and our culture, and their role in the constantly changing world. Students should be prepared to solve problems using robotics through programming and logic. Emphasis will be on gaining knowledge of fundamental programming constructs using the LEGO Mindstorm NXT Robots.

Robotics Engineering/Programming 20

Continuing from where Robots Engineering/Programming 10 left-off, this course focuses on students continuing to developing their programming and logic skills using the LEGO Mindstorm NXT Robots. Much like Robotics Engineering/Programming 10, the focus of this course will be on problem solving using projects that involve building and programming the LEGO Mindstorm NXT Robots. Students will also get experience using a new language, RobotC (consider by many to be the most in depth and comprehensive language in which to program the Mindstorm Robots) or NXC, in order to program their robots. Possible exploration of Vex Robots (www.vexrobotics.com) to introduce students to robotics of another type is possible.

Robotics Engineering/Programming 30

Continuing from where Robots Engineering/Programming 20 left-off, this course encourages students to continue developing the programming techniques they learned during their earlier years at ABJ, but at a more advanced/focused level and using RobotC (RobotC is a robot programming language used for NXT programming and VEX programming). At this advanced level of robotics, students are exposed to a new robotics platform called VEX Robotics, see:www.vexrobotics.com. It’s a challenge-based structure where students program robots to complete various tasks and implementing many different disciplines such as design, engineering and programming. For more information about the the program and to see the amazing Achievements/Evolution of ABJ Robotics TEAM 9409 during 2011-17, visit: www.abjrobotics.com

 

C

Video Game Design

Video Game Design 10

Welcome to the world of Video Game Design. Whether it’s on a PC or a console, nobody can deny the popularity of gaming. At the introductory level, student will become familiar with the basics of game design, game development, and programming constructs in order to create self-directed virtual environments and games of their choice. To facilitate the student’s experience, Scratch, GameMaker and Python will be used as learning tools. This introductory course is intended for any student who has a passion for learning about gaming to create a holistic experience or awesomeness. Students who take this course should be proficient in mathematics. Math 10 C or Math AP is recommended.

Video Game Design 20 - Prerequisite: Video Game Design 10

The gaming industry offers a wide range of jobs and makes more money per year than even the film industry. To this end, we have created a new pathway that allows students an opportunity to learn the skills required to succeed in this particular field. Video Game Design 20, in this second installment of Archbishop Jordan’s newest CTS pathway, which builds upon the knowledge grained in Video Game Design 10. The primary focus of this class will be on the creation of assets, as well as, the creation and use of interactive environments. Students will work with the game engines UDK and Cry 3 in order to explore environment creation and Kisment programming. Blender will also be used for 3D modelling to fill those environments with their own creative assets. While not a key components of the course, students will also have the opportunity to further their knowledge of programming with Python, if it’s something they truly wish to do. With support from the University of Albert and one the world’s most prominent gaming companies, this course will, not only be an excellent beginning to an exciting career, but also a great deal of fun.

Design Studies

Design Studies offers an alternative to conventional classroom learning where there is an emphasis is on “learning through doing”. Design Studies is an exciting, flexible, self-paced, teacher guided program where students can create diverse hand-drawn, modelled, or computer aided designs.

Introductory courses are exploratory and provide an opportunity to experiment with a variety of interests. When an interest is identified, courses at the intermediate and advanced levels can be taken. These become more focused and can allow for development of skills suitable for employment and post-secondary education.

These courses are designed to make the student proficient in using technical language, developing creative solutions, abstract thinking, problem-solving and proper work habits. Students are introduced to sketching, drawing, design skills, applications and computer aided design to develop and maintain a portfolio of their work. Projects are very flexible, tailored to student interest allowing him/her the freedom to discover common and alternative design.

Some of the areas covered include: typography, product design, industrial design, and architectural design. Design Studies is an exciting flexible program open to any creative student, particularly students that are planning a career in architecture, engineering, graphic design, interior and/or landscape design.